Well, on the last map update I asked for a new server, luckily I got one now from a donor, and actually last weeks updates already came from the new render server (which is also about 25% quicker than the older one). Moving the server luckily did not take that much time (about half a day until everything ran smooth). Thanks for all people that proposed me help.
As for the map updates. The biggest change is that mkgmap got a better POI handling for Polygons. Therefore I could take in some more POI (like playgrounds) that I had taken out before because they cluttered the map, and now work better (essentially the placement of the POI for Polygons/Multipolygons got set on the entrance instead of the middle, and for Multipolygons only 1 POI is created, and not one for each polygon).
On the Velomap I fixed an old bug (thanks for bringing it up to csperr) that had all highway=footway & sac_scale=mountain_hiking displayed as rivers (actually such ways are usually highway=path, so it was pretty rare). Also when updating the colors of the traditional Desktop layout, I had mixed up colors for motorways (in resolution 24) and […]
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